5e Forgotten Realms Adventures

Elturiel
2/18/17 (GKL)

Session Notes

Sat 2/18/17 @ GoKart


At Elturiel

  • Big warding light atop the city, keeps undead at bay
  • Capital of this area
  • At tavern: Pair of Black Antlers. large tavern, very busy
  • This is the HQ for The Order of the Guantlet
  • Ontharr is not present.
  • Met up with Liosen and a few other Monks
    – Looking healthy
  • Told him the cultist army moved, heading west, toward Candle Keep and Baulder’s Gate.
  • Must be going north to the Tradeway (up the west coast), could not attack Baulder’s Gate at present strength.
  • Liosen tells us more about Ontharr and OotG and general
  • Spread Greenist raid exploits, Ontharr will respect us more

Spreading Tales

  • Ander arm wrestles and does man-stuff
  • Tavok talks news with some dwarves in the tavern
  • Doran observes symbols fashioned into pins on members: Gauntlet grasping a sword by the blade as well as those of Torm
  • tries to talk up the bartender, fails but talks a lot about beers
  • Olden, local brewer
  • Red, berry ale, not sweet in scornabel. Red Scorn
  • Then went on stage and told the (mostly, partly true) story of how I won my gem
  • This succeeded while Ander and Tavok were talking with their tables

Next Morning

  • Doran and Ander explore the local shops and crafts
  • Ander discovers his dog in an alley, starved and filthy
  • Axe the Dog (Mastiff). collar, armor beat up and gross
  • Gets cleaned up at a vet? some game keeper

Back at tavern

  • Private space off the common room
  • Liosen and Ontharr are there
  • many pitchers of red wine
  • Ontharr speaks. we fill him in on the details
  • Asks us to follow the cult to find out their plans and where their loot is going
  • Asks us to join OotG or Harpers
  • Ander joins OotG
  • Tovak joins neither
  • Doran joins Harpers

Mission: Meet Human trader Aken Solovan in B.G., outer city, Blackgate district. may help get connected as caravan guards or adventurers. Drop Ontharr’s name.

2 Day’s Wait for Armor

  • Get new clothes, hair, outfits to appear different to the cult.
  • Mounts come with on the boat (after serious negotiation)
  1. Uneventful ship travel
  • Arrive at B.G.

Baldur’s Gate

  • Expect 2–10 days’ wait for cult to travel through.

Ontharr Frume

  • Human, Paladin of Torm
  • Leader of the Order of the Guantlet (OotG)
  • Based in El Turiel
  • Broad shouldered
  • Jovial, rough-housing, loves pranks, good drink, go get’em type

Order of the Gauntlet (OotG)

  • Emphasizes faith, vigilance, and fighting threats of evil.
  • Disciplined
  • Hierarchical
  • Mainly paladins and clerics

Cult of the Dragon

  • Army of humans, kobolds, mercenaries
  • Unknown end-game
  • Supported by a Blue Dragon
  • Organized into cells, spread out geographically
  • Breading dragons
  • Feed captives to drakes

Cult NPCs

  • Rezmere – Black Dragonborn (half-dragon), led that cell
  • Sinrath – Blue Dragonborn (half-dragon) (dead)
  • Mondath – Female human mage, right hand of Sinrath (dead)
  • Actual Blue Dragon

Harpers

  • Order of folks
  • Liosen belongs to this group*
  • More secretive than OotG
  • Loosely organized, agents have wide freedom to act
  • Dedicated to equality and justice, keeping power out of the hands who don’t deserve it.
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Baulder's Gate
  1. Session Notes
    Sat 2/15/17 @ GoKart
    Year 1489

Mission: Meet Human trader Ackyn Seloban in B.G., outer city, Blackgate district. may help get connected as caravan guards or adventurers. Drop Ontharr’s name.

  1. In Baulder’s Gate
  • Expect 2–10 days’ wait for cult to travel through.
  • Blackgate district is in the Outer City North of the city wall. The northern outer city
  • Ander Procured free stabling and board in garrison
  • Talk to Grangarr in Blackgate
  • Toured through the (rather misnamed) Hall of Wonders
  1. Blackgate district
  • Ackyn Seloban. Sells materials of long-distance fright hauling, repairs wagons,
  • Join either the cultists caravan, one of the other caravans
  • Can put in a word for us as guards
  • reputation is important to these groups
  • what will the cult look like? kobolds and dragon kin would not e allowed in the city.
  • The wealthy roll by in palaquins
  1. Cultists Arrive
  • We recognize cultists supporting one of them
  • Follow them through the North Gate
  • They talk to Ackyn about hiring 5 wagons to Waterdeep
  • They also need to get some guards
  1. Job as Guards
  • Achreny Ulyeltin Human merchant, smelly, vulgar, no manners
  • 2 wagons, furs and uncured hides
  • 1 bodyguard (10g/tenday), 4 basic guards (5g/tenday)
  • wagon driver and 2 laborers
  • silk merchant
  • 1 wagon silks
  1. Caravan Leaving
  • Six other wagons for merchants, one group moving
  • travelers on horses, some walking, some on wagons
  • Most going to Waterdeep. 170 miles
  • 15 miles/day ~2 months
  • Cultists sticking to themselves, don’t mingle, or do rarely
    *
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Session notes 4/22/2017
Traveling to Waterdeep
  1. Session Notes
    Sat 4/22/17 @ GoKart
    Year 1489

Mission: Discover the cultists plans?

  1. Traveling to Waterdeep
    - 3 cultist wagons, filled with crates
    - We believe it to be the stolen goods
    - Area called Fields of the Dead
    - Freight wagon stranded, fight is in progress
    - Animals are Dead
    - 7 hobgoblin creatures, whom we destroy
    - take 1 captive
    - play pranks on cultists
  1. Gnome
    - huh?
  1. Our Employer
    Achreny Ulyeltin Human merchant, smelly, vulgar, no manners
  • 2 wagons, furs and uncured hides
  • 1 bodyguard (10g/tenday), 4 basic guards (5g/tenday)
  • wagon driver and 2 laborers
  • Doesn’t like the bird merchant
    1. Scouting
      - Doran goes out in a small circle around the camp one night
      - Finds nothing of note
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