5e Forgotten Realms Adventures

Session notes 4/22/2017
Traveling to Waterdeep
  1. Session Notes
    Sat 4/22/17 @ GoKart
    Year 1489

Mission: Discover the cultists plans?

  1. Traveling to Waterdeep
    - 3 cultist wagons, filled with crates
    - We believe it to be the stolen goods
    - Area called Fields of the Dead
    - Freight wagon stranded, fight is in progress
    - Animals are Dead
    - 7 hobgoblin creatures, whom we destroy
    - take 1 captive
    - play pranks on cultists
  1. Gnome
    - huh?
  1. Our Employer
    Achreny Ulyeltin Human merchant, smelly, vulgar, no manners
  • 2 wagons, furs and uncured hides
  • 1 bodyguard (10g/tenday), 4 basic guards (5g/tenday)
  • wagon driver and 2 laborers
  • Doesn’t like the bird merchant
    1. Scouting
      - Doran goes out in a small circle around the camp one night
      - Finds nothing of note
  • View
    Baulder's Gate
    1. Session Notes
      Sat 2/15/17 @ GoKart
      Year 1489

    Mission: Meet Human trader Ackyn Seloban in B.G., outer city, Blackgate district. may help get connected as caravan guards or adventurers. Drop Ontharr’s name.

    1. In Baulder’s Gate
    • Expect 2–10 days’ wait for cult to travel through.
    • Blackgate district is in the Outer City North of the city wall. The northern outer city
    • Ander Procured free stabling and board in garrison
    • Talk to Grangarr in Blackgate
    • Toured through the (rather misnamed) Hall of Wonders
    1. Blackgate district
    • Ackyn Seloban. Sells materials of long-distance fright hauling, repairs wagons,
    • Join either the cultists caravan, one of the other caravans
    • Can put in a word for us as guards
    • reputation is important to these groups
    • what will the cult look like? kobolds and dragon kin would not e allowed in the city.
    • The wealthy roll by in palaquins
    1. Cultists Arrive
    • We recognize cultists supporting one of them
    • Follow them through the North Gate
    • They talk to Ackyn about hiring 5 wagons to Waterdeep
    • They also need to get some guards
    1. Job as Guards
    • Achreny Ulyeltin Human merchant, smelly, vulgar, no manners
    • 2 wagons, furs and uncured hides
    • 1 bodyguard (10g/tenday), 4 basic guards (5g/tenday)
    • wagon driver and 2 laborers
    • silk merchant
    • 1 wagon silks
    1. Caravan Leaving
    • Six other wagons for merchants, one group moving
    • travelers on horses, some walking, some on wagons
    • Most going to Waterdeep. 170 miles
    • 15 miles/day ~2 months
    • Cultists sticking to themselves, don’t mingle, or do rarely
    2/18/17 (GKL)

    Session Notes

    Sat 2/18/17 @ GoKart

    At Elturiel

    • Big warding light atop the city, keeps undead at bay
    • Capital of this area
    • At tavern: Pair of Black Antlers. large tavern, very busy
    • This is the HQ for The Order of the Guantlet
    • Ontharr is not present.
    • Met up with Liosen and a few other Monks
      – Looking healthy
    • Told him the cultist army moved, heading west, toward Candle Keep and Baulder’s Gate.
    • Must be going north to the Tradeway (up the west coast), could not attack Baulder’s Gate at present strength.
    • Liosen tells us more about Ontharr and OotG and general
    • Spread Greenist raid exploits, Ontharr will respect us more

    Spreading Tales

    • Ander arm wrestles and does man-stuff
    • Tavok talks news with some dwarves in the tavern
    • Doran observes symbols fashioned into pins on members: Gauntlet grasping a sword by the blade as well as those of Torm
    • tries to talk up the bartender, fails but talks a lot about beers
    • Olden, local brewer
    • Red, berry ale, not sweet in scornabel. Red Scorn
    • Then went on stage and told the (mostly, partly true) story of how I won my gem
    • This succeeded while Ander and Tavok were talking with their tables

    Next Morning

    • Doran and Ander explore the local shops and crafts
    • Ander discovers his dog in an alley, starved and filthy
    • Axe the Dog (Mastiff). collar, armor beat up and gross
    • Gets cleaned up at a vet? some game keeper

    Back at tavern

    • Private space off the common room
    • Liosen and Ontharr are there
    • many pitchers of red wine
    • Ontharr speaks. we fill him in on the details
    • Asks us to follow the cult to find out their plans and where their loot is going
    • Asks us to join OotG or Harpers
    • Ander joins OotG
    • Tovak joins neither
    • Doran joins Harpers

    Mission: Meet Human trader Aken Solovan in B.G., outer city, Blackgate district. may help get connected as caravan guards or adventurers. Drop Ontharr’s name.

    2 Day’s Wait for Armor

    • Get new clothes, hair, outfits to appear different to the cult.
    • Mounts come with on the boat (after serious negotiation)
    1. Uneventful ship travel
    • Arrive at B.G.

    Baldur’s Gate

    • Expect 2–10 days’ wait for cult to travel through.

    Ontharr Frume

    • Human, Paladin of Torm
    • Leader of the Order of the Guantlet (OotG)
    • Based in El Turiel
    • Broad shouldered
    • Jovial, rough-housing, loves pranks, good drink, go get’em type

    Order of the Gauntlet (OotG)

    • Emphasizes faith, vigilance, and fighting threats of evil.
    • Disciplined
    • Hierarchical
    • Mainly paladins and clerics

    Cult of the Dragon

    • Army of humans, kobolds, mercenaries
    • Unknown end-game
    • Supported by a Blue Dragon
    • Organized into cells, spread out geographically
    • Breading dragons
    • Feed captives to drakes

    Cult NPCs

    • Rezmere – Black Dragonborn (half-dragon), led that cell
    • Sinrath – Blue Dragonborn (half-dragon) (dead)
    • Mondath – Female human mage, right hand of Sinrath (dead)
    • Actual Blue Dragon


    • Order of folks
    • Liosen belongs to this group*
    • More secretive than OotG
    • Loosely organized, agents have wide freedom to act
    • Dedicated to equality and justice, keeping power out of the hands who don’t deserve it.
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